➕ Additional Features

There are several features that we are working on to add to the gameplay, hopefully for phase 1 launch. But the mechanics are not fully worked out yet.

Raidédex

This is an idea modeled after the Pokédex. We want to create an index of all the cards available to mint, and rewards players for collecting them.
The rewards we are planning are:
Hero
Each account collects heroes with 5 different elements per race (The higher the rarity, the higher the reward) to get rewards.
5 Human heroes with 5 different elements 75 BUSD
5 Elf heroes with 5 different elements 120 BUSD
5 Orc heroes with 5 different elements 150 BUSD
5 Dragon heroes with 5 different elements 300 BUSD
5 God heroes with 5 different elements 600 BUSD
Warrior
Each account collects warriors with 5 different elements per race (The higher the rarity, the higher the reward) to get rewards.
5 Human warriors with 5 different elements 25 BUSD
5 Elf warriors with 5 different elements 40 BUSD
5 Orc warriors with 5 different elements 50 BUSD
5 Dragon warriors with 5 different elements 100 BUSD
5 God warriors with 5 different elements 200 BUSD
The first to collect a complete set of NFT (Heroes plus Warriors) 2000 BUSD

Leaderboard

We can have Seasons within Ancient Raid. And those who reach the ranking will be announced on the official website, and rewards will be distributed.
Sample Leaderboard Table:
Ranking
Bonus BUSD
1
3000
2
2000
3
1000
4-10
600
11-20
200
20-30
100
30-50
40
50-100
20

Level 5 Hero Rewards

Each heroes that upgrade to level 5 will get additional rewards, there are 25 heroes of different races and elements can claim this rewards.
Race
Bonus BUSD
Human
500
Elf
1000
Orc
2000
Dragon
2500
God
4000
All of the BUSD rewards from Raidédex, Leaderboard, and Level 5 Hero Rewards will be distributed in equivalent of RAID

In-Game Advertisements

Our team understands that there are two main reasons why many GameFi projects die...
The first is that there is no playability, and the second is that there is no external capital income.
We think we have reached the first point of playability, and of course we will continue to optimize our game in the future.
But we can also add the part of external funding sources at the same time. At present, we have thought of two directions:
  1. 1.
    Advertising revenue (5-20 seconds video required before each battle)
  2. 2.
    Take part of the income for external investment (such as investing in stocks or other cryptocurrencies)
We are not decided yet on which way we might incorporate advertising. But it's something we wanted to include in the whitepaper because we are exploring this option for future revenue to sustain game development long term.