🏆 Earning Rewards
You must have a team of 1 Hero + 5 Warriors to fight.
You Hero determines your team's elemental attribute. And can also increase your team's combat power by acquiring Equipment.
Your 5 Warriors determine your team's combat power. Each Warrior has its own combat power, and the total of your team's combat power determines your strength in fighting Demons.
Each team can fight one Demon Boss per day, five Element Levels per day, and 4 Material Levels per day. For a total of 10 possible fights per day. (1 wallet can form 5 teams)
Each level has a minimum combat power requirement.
If your team's combat power does not meet the level requirement of "(minimum combat power + maximum combat power) / 2", the win rate is reduced to 50%.
- Example: Level 1 combat power requirement is 150-600. Win rate is 90%
- If your team does not reach 375 combat power ((150+600)/2), the win rate is 50%
If your team combat power does not reach the minimum level standard, the level can still be played, but the winning rate is halved for each level increased.
- Example: Team combat power is 100
- That's 25% win rate when playing Level 1 (150~600)
- Level 2 would be a 12.5% win rate (601~900)
- Level 3 would be a 6.25% win rate (901~1200)
- And so on to Level 10.
The rewards distribution works on a 24 hour schedule.
Every 24 hours, all the funds collected from minting and in-game RAID fees will be billed to the game's rewards pool:
- 50% of mint revenue goes to daily rewards pool
- 90% of all in-game fees go to daily rewards pool
Of the total amount collected, 60% of the daily rewards pool revenue will be distributed proportionally to all winning players in that 24 hours period.
The other 40% will be held in reserve for any necessary adjustments (for example, if next day the daily rewards pool is too low)
The higher the levels, the higher the % allocation that level receives from the daily rewards pool.
That means with an example of $100,000 in revenue collected in one day. At level 1, there would be a 1% allocation of that revenue, or $1000. At Level 10 there would be a 19% allocation of that revenue, or $19,000.
Then all players who won at Level 1 in that 24 hour period, would split that $1000 rewards allocation proportionally to their combat power. All players who won at Level 10 would split the $19,000 proportionally to their combat power.
If there is nobody who wins at a certain level, those rewards are still allocated to that level. But since they will not be distributed, the rewards will simply stay in the rewards pool.
Example of How Players Split Rewards at Each Level:
Let's say the daily revenue from minting and in-game fees has a 24-hour income of $1,000,000. So the total rewards pool distribution will be $1,000,000 x 60% = $600,000.
A total of 19% will be allocated to the 10th Level. And let's say there are 10 winners on Level 10 in that 24 hours period.
We use a formula to distribute rewards among those players based on their combat power. So the game will calculate the total combat power of all winning players at that level (not including losers).
Let's say the total is 35,000 combat power for all 10 winners.
And let's say player 1 of 10 won at Level 10 with a combat power of 4000.
So his reward would equal: ($600,000 x 19%) x (4,000/35,000) = $12,996
The ($600,000 x 19%) is the level's rewards allocation from total pool.
The (4,000/35,000) is the proportion of the player's combat power to the total combat power of all winners on that same level within that same 24 hour period.
There will also be random Equipment drops when you win different levels. Here is the table of drop rate for each level: